Call of Duty: World at War DLC #2 Shipped

•June 15, 2009 • Comments Off

DLC #2 just came out for COD:WAW on Xbox 360 and PS3.  Certain Affinity made the 3 MP maps that shipped with the map pack.

I worked on the map, Banzai, as an Environment Artist with Steve Massey starring as Level Designer.   I’ve enjoyed every project I’ve been on since I joined the industry, but I gotta say without a doubt that this is definitely the best map I’ve ever worked on.  You can download the entire map pack on Xbox Live or PSN.  Go check it out!

Here are some shots of the map with areas that I worked on:

banzai_highshot banzai_waterfall

banzai_river2 banzai_mine3

banzai_temple2 banzai_fishhut1

banzai_road banzai_mine2

banzai_mine banzai_temple

banzai_vines banzai_river

banzai_well banzai_overview

banzai_river3

Also, check out Shi No Numa, the new zombie map that Treyarch put together.  It’s looking really cool.  I’ll add shots of another map I did some work on (Sub Pens) when I get a chance.  Thanks for checking out my site!

Mausoleum

•March 11, 2009 • Comments Off

Call of Duty: World at War (360 / PS3 / PC)

•November 25, 2008 • Comments Off

Activision and Treyarch tapped Certain Affinity to co-develop the multiplayer for this latest Call of Duty game.  I worked with a highly talented team of designers and artists on 3 shipping multiplayer maps: Downfall, Outskirts, and Roundhouse.  During the project, I performed a hybrid of level design and environment art duties.  Here are some samples of areas that I worked on for Call of Duty: World at War.

outskirts_bridge1 outskirts_church11 outskirts_church21

outskirts_in3 outskirts_crossing2 outskirts_road2

roundhouse_junkyard11 roundhouse_junkyard21 roundhouse_skybox1

roundhouse_workshop1 downfall_reich11 downfall_overview



Tabula Rasa (April 2006 – January 2008)

•November 18, 2008 • Comments Off

Personal Work

•November 18, 2008 • Comments Off

Guildhall @ SMU, School Portfolio (July 2004 – January 2006)

•November 26, 2007 • Leave a Comment