Call of Duty: Black Ops & Halo: Reach
I worked on two major FPS franchises in 2010 with work in both Call of Duty: Black Ops and Halo: Reach.
Halo: Reach Defiant Map Pack Announced!
Halo: Reach Defiant Map Pack was announced today (Feb. 14th 2011) and comes out in March. I did some environment art on Highlands and was the art lead for the Condemned spaceship map.
Condemned Screenshots:
Defiant Map Pack Trailer:
Condemned Walkthrough:
Condemned Description: Condemned takes place aboard Orbital Station Gamma, a massive space station high in orbit above the planet Reach. Prior to the Covenant’s overwhelming invasion, Orbital Station Gamma provided long range communications for UNSC fleets and a vital lifeline between Reach and Earth. During the Battle of Reach, the station suffered terrible punishment at the hands of the Covenant but a few fortified sections remain intact, fully pressurized, and ready for combat. Condemned supports 6 – 12 players in a variety of action-packed game types, including Team Slayer, Team Objective and Free for All.
Call of Duty: Black Ops Shipped!
I worked an environment artist on the multiplayer map, Havana. Originally, this map was set in Cairo, Egypt but Treyarch decided to tie it thematically into their Cuban singleplayer. I received the map after blockout and went about the task of transforming it from Egypt to Cuba. No Cuban art assets were made at the time, so a lot of the style of this map was later propagated throughout the single player campaign as well.
Havana Walkthrough
Call of Duty: Black Ops First Strike Map Pack Shipped!
On this map pack I helped out with some environment art on the Zombie map, Ascension. It is a Russian cosmodrome launch center being invaded by zombies. I did prop modeling and texturing, some building interior/exteriors, and some skybox work.
Ascension Walkthrough
2011
Now, for an even busier 2011. I’m currently training to become a badass concept artist at Jason Manley’s school called “The Art Department” in Austin, TX. Here’s the link: http://www.theartdepartment.org
I’m also going indy, working on an iPhone/iPad adventure game with my good friend Steve Massey which we’re hoping to release around mid-year.









