Resume
Thanks for visiting my page. You can find my resume below. Feel free to contact me if you have any questions.
WILL HARRIS
Artist Looking for Freelance Opportunities
Austin, Texas
Cell: 512-517-0202
willharris1 AT gmail.com
http://wharris.wordpress.com
SEPTEMBER 2011 TO MARCH 2012
Nihilistic Software, Novato CA
Remote Contract Multiplayer Designer / Artist
Resistance: Burning Skies ( PSP Vita)
JANUARY 2011 TO PRESENT
Scholarship student in 2D Entertainment Design at Jason Manley’s school The Art Department, in Austin TX.
Traditional art, oil painting, and conceptual art.
MARCH 2008 TO NOVEMBER 2010
Certain Affinity
Environment Artist/Designer
Halo: Reach ( 360)
Call of Duty: Black Ops ( 360 / PS3 / PC )
Call of Duty: World at War ( 360 / PS3 / PC )
Age of Booty (XBLA, PS3, PC)
APRIL 2006 TO JANUARY 2008
NCSoft (Destination Games)
World Builder - Richard Garriott’s Tabula Rasa (PC)
JULY 2004 TO DECEMBER 2005
The Guildhall at SMU
Level Artist – Nitrate
Half Life 2 Multiplayer Car Combat Mod
Level Designer – Dawn’s Early Light
Half Life 2 Singleplayer Mod Map Pack
Environment Artist – The Hunt 2006 Independent Games Festival Finalist – Best Mod (RPG Category)
Neverwinter Nights Singleplayer Demo
Level Designer – Greed
Unreal 2004 Multiplayer Mod
SKILLS
- Environment Modeling and Texturing Tools: 3ds max, Maya, Zbrush, Photoshop, Painter, CrazyBump
- Level Editors: COD Radiant, Unreal 3 Ed, Unity 3D, Nihilistic Proprietary, Hammer, Molder (NCSoft Proprietary), Aurora Toolset (NWN)
- Production Tools: Ms Office, Excel, Project, Perforce, Illustrator
- Scripting: Python and C#
- Lighting and Shader Creation
EDUCATION
The Guildhall at SMU Dallas, TX
Master’s Certificate in Digital Game Development: Level Design, December, 2005.
West Virginia University Morgantown, WV
Bachelor of Arts, History, December 2003.
