Call of Duty: Black Ops

On Call of Duty: Black Ops, I primarily worked as an environment art sub-lead on the shipping multiplayer map, Havana, managing 3 junior artists.  I received the map after Treyarch’s level team had completed the level design layout and I  went about the task of transforming it visually from Cairo, Egypt (Pyramids and all) into Havana, Cuba.   I also worked on the first Black Ops map pack, where I contributed props and skybox work to the Zombie co-op map, Ascension.