Call of Duty: World at War (360 / PS3 / PC)

Activision and Treyarch tapped Certain Affinity to co-develop the multiplayer for Call of Duty: World at War.  I joined Certain Affinity at the very beginning of the project and had a blast working with a great team of artists and designers creating levels for a major franchise.  I worked on 3 of the 4 vehicular maps, Downfall, Outskirts, and Roundhouse.  For most of the project, I was a level designer, but after level designs were complete, I transitioned over to environment art in order to assist the severely understaffed art team.   Here are some samples of areas that I worked on for Call of Duty: World at War.