I worked remotely on this PS Vita game from Austin, TX for the good folks at Nihilistic Software in San Francisco. It was a great experience and a challenging project. The hardware limitations of the handheld device made it very difficult to make compelling multiplayer spaces. I had to resort to some pretty zany tricks to make levels that were big enough for 8 people to run around in while keeping the sight lines very short in order to keep the frame rate from tanking. After working on Call of Duty and Halo: Reach, it was quite a change to work with such severe limitations, but I really enjoyed the challenge and the Nihilistic team were a pleasure to work with throughout the project.