I worked on this Action RPG project as an environment artist during the pre-production cycle, before moving on to Black Ops. It was a fun break from doing the super polished Call of Duty work. I had the opportunity to explore a wide variety of different art styles before the stylized look was chosen. A lot of the assets I made during the style guide creation ended up showing up in the final game and in these screenshots, which is always a bonus.
Mausoleum 3D prop done in 3ds Max, Zbrush, and Photoshop, back in 2008.
My first industry job was working for NCSoft Austin as a World Builder on the MMORPG, Tabula Rasa. This role was a combination of level designer and terrain artist.